Tournament format will be round-robin - elimination.
If possible every team will play every other team at least once, depending on time and the amount of teams on the roster.
Teams play for points with the team possessing the most points at the end of the tournament being declared the winner.
Trophies will be awarded to 1st 2nd and 3rd place winners. Prizes will be awarded to the 1st place winners.
Check in time 7:00 A.M.
Captains meeting at 8:00 A.M.
All Captains must attend or team will be eliminated.
Team introduction after Captains meeting.
Game starts at 9:00 A.M.
False starting results in player's elimination.
Upon elimination, players are expected to leave the playing field immediately.
Eliminated players cannot communicate with their active players.
Bunkering is not permitted.
A coin flip determines each team's starting position.
Games end when either team is eliminated or 7 minutes elapse.
All equipment and body hits count.
A player cannot be shot when requesting a paint check from a referee.
A regular player can share paint with their teammates. The heavy gunner cannot share.
If player runs out of paint they are required to stay on the field. You are still a target.
A player can not pick up paint off the ground if they run out.
Surrender is an option, you have the option to ask or offer it, and they have the option to accept or deny it.
Only the team Captain can discuss problems, concerns, etc... with the referee on the field.
If your team consists of more than 14 players you can create another team. An example of this would be: TKD team #1 and TKD team #2.
7 players per team are allowed on the field, with alternates being allowed to switch in at the beginning of the round.
All team members must have matching uniforms (matching attire is acceptable).
Two layers of clothing maximum. Tac-vests count as 1 layer, as do jerseys. Head, Neck & Groin Protection are allowed for safety reasons.
Prohibited: Any marker normally disallowed at the event host field.
Prohibited: Grenade or rocket launchers.
Prohibited: Any marker designed to fire larger than .68 caliber paintball pellets.
Prohibited: Any marker (at the discretion of a WTL official or host field owner) that appears to be in an unsafe operational mode or condition.
Prohibited: Any marker that the WTL feels is unsafe or may violate one or more of the above conditions.
Allowed: Any marker except what was stated above.
Field FPS/Chrono limit is 280 feet per second.
Players' equipment will be subjected to random chronograping before and after each game, as well as randomly during game play.
Firing over the 280 feet per second limit will be considered cheating and player will be disqualified
Gunís can be fired in any mode.
Hoppers can be set to any B.P.S.
The WTL is a Bring Your Own Paint Event.
Prohibited: Monster ball's or any paintball that would not even break under the weight of a ABRAMS BATTLE TANK!!
Two 140 count pods for the regular player.
Unlimited paint for the heavy gunner.
Cheating will not be tolerated, and players who cheat will be eliminated from the WTL and not receive a refund.
PHYSICAL CONTACT of ANY KIND is PROHIBITED, except by way of paintballs shot through a WTL approved paintball marker. Players who engage in physical contact will be eliminated from the WTL and will NOT receive a refund.
Overshooting/bonus balls, wiping, unsportsmanlike conduct, arguing with referees, or other teams, disrupting game play and any form of cheating are not allowed.
Player(s) will be given one warning. If a second violation occurs, player(s) will be eliminated from the day's event WITHOUT A REFUND.
Head Referee will make all final calls on violations.
The WTL was designed by the players for the players with your complete satifaction and saftey as our main concern.