| The
Game |
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01
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Tournament
format will be round-robin - elimination.
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02.
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If
possible every team will play every other team at least once, depending on time
and the amount of teams on the roster.
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03.
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Teams
play for points with the team possessing the most points at the end of the
tournament being declared the winner.
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04.
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Trophies
will be awarded to 1st 2nd and 3rd place winners. Prizes will be awarded to the 1st
place winners.
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05.
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Check
in time 7:00 A.M.
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06.
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Captains
meeting at 8:00 A.M.
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07.
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All
Captains must attend or team will be eliminated.
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08.
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Team
introduction after Captains meeting.
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09.
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Game
starts at 9:00 A.M.
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10.
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False
starting results in player's elimination.
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11.
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Upon
elimination, players are expected to leave the playing field immediately.
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12.
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Eliminated
players cannot communicate with their
active players.
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13.
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Bunkering
is not permitted.
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14.
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A
coin flip determines each team's starting position.
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15.
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Games
end when either team is eliminated or 7 minutes elapse.
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16.
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All equipment
and body hits count.
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17
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A
player cannot be shot when requesting a paint check from a referee.
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18.
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A
regular
player can share paint with their teammates. The heavy gunner cannot share.
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19
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If
player runs out of paint they are required to stay on the field. You are still
a target.
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20.
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A player can not pick up paint off the ground if they
run out.
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21.
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Surrender
is an option, you have the option to ask or offer it, and they have the option
to accept or deny it.
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22.
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Only
the team Captain can discuss problems, concerns, etc... with the referee on the
field.
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| The
Teams |
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23.
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If
your team consists of more than 14 players you can create another team. An example of this would be: TKD team #1 and
TKD team #2.
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24.
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7
players per team are allowed on the field, with alternates being allowed to
switch in at the beginning of the round.
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| The
Uniforms |
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25.
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All team members must have matching uniforms (matching
attire is acceptable).
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26.
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Two layers of clothing maximum.
Tac-vests count as 1 layer, as do jerseys. Head,
Neck & Groin Protection are allowed for safety reasons.
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The
Weapons |
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28.
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Prohibited: Any marker normally disallowed at the event host field. |
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29.
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Prohibited: Grenade or rocket launchers. |
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30.
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Prohibited: Any marker designed to fire larger than .68 caliber paintball pellets. |
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31.
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Prohibited: Any marker (at the discretion of a WTL official or host field owner)
that appears to be in an unsafe operational mode or condition. |
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32.
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Prohibited: Any marker that the WTL feels is unsafe or may violate one or more of
the above conditions. |
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33.
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Allowed: Any
marker except what was stated above. |
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34.
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Field
FPS/Chrono limit is 280 feet per second.
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35.
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Players' equipment will be subjected to random chronograping before and after
each game, as well as randomly during game play.
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36.
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Firing
over the 280 feet per second limit will be considered cheating and player will
be disqualified
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37.
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Gun’s
can be fired in any mode.
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38.
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Hoppers
can be set to any B.P.S.
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The
Paint |
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39.
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The WTL is a Brinng Your Own Paint Event.
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40.
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Prohibited: Monster ball's or any paintball
that would not even break under the weight of a ABRAMS
BATTLE TANK!!
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41.
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Two 140 count pods
for the regular player.
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42.
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Unlimited paint for the heavy gunner.
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The
Cheating |
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43.
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Cheating
will not be tolerated, and players who cheat will be eliminated from the WTL and
not receive a refund.
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44.
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PHYSICAL
CONTACT of ANY KIND is PROHIBITED, except by way of paintballs shot through a WTL
approved paintball marker. Players who
engage in physical contact will be eliminated from the WTL and will NOT receive
a refund.
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45.
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Overshooting/bonus balls, wiping, unsportsmanlike
conduct, arguing with referees, or other teams, disrupting game play and any
form of cheating are not allowed.
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46.
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Player(s) will be given one warning.
If a second violation occurs, player(s) will be eliminated
from the day's event WITHOUT A REFUND.
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47.
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Head Referee will make all final calls on violations.
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The WTL was designed by the players for the players
with your complete satifaction and saftey as our main
concern.
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